Buildings Capital:Army Structures

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Barracks[edit | edit source]

Barracks.png
Barracks increase the size of the army available in the capital. Each Barrack increases the troop limit by 25. The Barracks cannot be upgraded. The initial cost of placement is 500 Gold.
Placement Cost
Count Gold Flags
1
2 1200 4
3 1400 6
4 1600 8
5 1800 10
6 2000 12
7 2200 14

Peasant Conscription Hall[edit | edit source]

Peasant Conscription Hall .png
The Peasant Conscription hall allows the recruitment of Armed Peasants in the capital once it is upgraded to Level 1. Upgrading this building requires resources, and increases Armed Peasants' hit points.

The initial cost of placement is:
Age Worlds : 100 Gold and 1 Flag .
Era Worlds : 1000 Gold and 5 Flags

Level Increased Hit Points Wood Stone Iron Pitch
0 550 450
1 Available 1080 900 20
2 10%
3 20%
4 30%
5 40%
6 50%
7 60%
8 70%
9 80%
10 100%

Archery Range[edit | edit source]

Archy Range.png
The Archery Range allows the recruitment of Archers in the parish capital once it is upgraded to Level 1. Upgrading this building requires food, and increases Archers' hit points.

The initial cost of placement is:
Age Worlds : 500 Gold and 2 Flags
Era Worlds : 2000 Gold and 10 Flags

Upgrades

Level Increased Hit Points Apples Cheese Meat Bread
0 2000
1 Available 3600 400
2 10% 6400 1600
3 20% 9100 4200 700
4 30% 12000 8400 2400
5 40% 20000 20000 7500 2500
6 50% 28000 28000 16000 8000
7 60% 60000 70000 40000 30000
8 70% 100,000 120,000 80,000 100,000
9 80% 100,000 125,000 100,000 175,000
10 100%

Pikeman's Drill Yard[edit | edit source]

Pikemans Drill Yard.png
The Pikeman's Drill Yard allows the recruitment of Pikemen in the parish capital once it is upgraded to Level 1. Upgrading this building requires weapons, and increases Pikemen's hit points.

The initial cost of placement is:
Age Worlds : 1,500 Gold and 3 Flags
Era Worlds : 2,000 Gold and 30 Flags

Upgrades

level Benefit Bows Pikes Swords Armour Catapults
0 0 10
1 Available 38 4
2 10% 72 8
3 20% 112 21 7
4 30% 168 48 12 12
5 40% 300 125 35 40
6 50% 400 240 64 96
7 60%
8 80% 1200 1320 600 800 80
9 90%
10 100

Combat Arena[edit | edit source]

Combat Arena.png
The Combat Arena allows the recruitment of Swordsmen in the parish capital once it is upgraded to Level 1. Upgrading this building requires weapons, and increases Swordsmen's hit points.

The initial cost of placement is:
Age Worlds : 2,000 Gold and 5 Flags
Era Worlds : 2,000 Gold and 30 Flags

Siege Engineers' Guild[edit | edit source]

Siege engineers guilde.png
The Siege Engineers' Guild allows the building of Catapults in the parish capital once it is upgraded to Level 1. Upgrading this building requires banqueting goods, and increases the Catapults' rate of fire.

The initial cost of placement is
Age Worlds : 4,000 Gold and 8 Flags
Era Worlds : 10,000 Gold and 60 Flags

Level Increased Rate of Fire Venison Furniture Metalware Clothes Wine Salt Spice Silk
0
1 Available
2
3
4
5 25% 500 625 750 450 100 50 25
6 30%
7 35% 1000 1500 2500 2800 800 800 400 200
8 40% 1600 2400 4400 6000 1600 1600 1600 800
9
10

Military School[edit | edit source]

Military School.png
The Military School unlocks the Bombard, which is a defensive structure which can be placed in castles.Bombards can be placed in the castles, once this building has been upgraded to Level 1.

The initial cost of placement is :
Age Worlds :4,000 Gold and 5 Flags

Supply Depot[edit | edit source]

Supply depot.png
Each Supply Depot slightly increases the speed of the army when it is sent from the parish capital.

The building cannot be upgraded; however, a maximum of 20 may be placed.

The initial cost of placement is:
Age Worlds :500 Gold
Era Worlds : 1,000 Gold

Count Gold Flags
1 1000
2 1200 2
3
4
5
6
7