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Barracks[ | ]

Barracks
Barracks increase the size of the army available in the capital. Each Barracks increases the troop limit by 25. The Barracks cannot be upgraded. The initial cost of placement is 1000 Gold and 2 Flags, with each subsequent Barracks costing more Gold and more Flags.
Placement Cost
Count Gold Flags Army Size
0 25
1 1000 2 50
2 1200 4 75
3 1400 6 100
4 1600 8 125
5 1800 10 150
6 2000 12 175
7 2200 14 200
8 2400 16 225
9 2600 18 250
10 2800 20 275
11 3000 22 300
12 3300 24 325
13 26 350
14 28 375
15 4400 30 400
16 4900 32 425
17 5400 34 450
18 6000 36 475
19 6600 38 500
Totals 380
Total Costs by Capital Type
Capital Max Barracks Gold Total Flag Total
Parish 19 53,200 380
County 23 73,600 552
Province 29 110,200 870
Country 39 187,200 1560

Peasant Conscription Hall[ | ]

Peasant Conscription Hall
The Peasant Conscription hall allows the recruitment of Armed Peasants in the capital once it is upgraded to Level 1. Upgrading this building requires resources, and increases Armed Peasants' hit points.

The initial cost of placement is:
Age Worlds : 100 Gold and 1 Flag .
Era Worlds : 1000 Gold and 5 Flags

Level Increased Hit Points Wood Stone Iron Pitch
0
1 Available 550 450
2 10% 1080 900 20
3 20% 2120 1800 80
4 30% 3570 3150 280
5 40% 6000 5280 720
6 50% 12,000 11,000 2000
7 60% 18,400 17,200 4000 400
8 70% 43,000 42,000 13,000 2000
9 80% 80,000 82,000 32,000 6000
10 100% 92,500 95,000 50,000 12,500
Totals 259,220 258,780 102,100 20,900

Archery Range[ | ]

Archy Range
The Archery Range allows the recruitment of Archers in the parish capital once it is upgraded to Level 1. Upgrading this building requires food, and increases Archers' hit points.

The initial cost of placement is:
Age Worlds : 500 Gold and 2 Flags
Era Worlds : 2000 Gold and 10 Flags

Upgrades

Level Increased Hit Points Apples Cheese Meat Bread
0
1 Available 2000
2 10% 3600 400
3 20% 6400 1600
4 30% 9100 4200 700
5 40% 12,000 8400 2400
6 50% 20,000 20,000 7500 2500
7 60% 28,000 28,000 16,000 8000
8 70% 60,000 70,000 40,000 30,000
9 80% 100,000 120,000 80,000 100,000
10 100% 100,000 125,000 100,000 175,000
Totals 341,100 377,660 246,600 315,500

Pikeman's Drill Yard[ | ]

Pikemans Drill Yard
The Pikeman's Drill Yard allows the recruitment of Pikemen in the parish capital once it is upgraded to Level 1. Upgrading this building requires weapons, and increases Pikemen's hit points.

The initial cost of placement is:
Age Worlds : 1,500 Gold and 3 Flags
Era Worlds : 2,000 Gold and 30 Flags

Upgrades

Level Increased Hit Points Bows Pikes Swords Armour Catapults
0
1 Available 20
2 10% 38 2
3 20% 72 8
4 30% 112 21 7
5 40% 168 48 12 12
6 50% 300 125 35 40
7 60% 400 240 64 96
8 70% 800 700 200 280 20
9 80% 1200 1320 600 800 80
10 100% 1000 1500 1000 1300 200
Totals 4110 3964 1911 2535 300

Combat Arena[ | ]

Combat Arena
The Combat Arena allows the recruitment of Swordsmen in the parish capital once it is upgraded to Level 1. Upgrading this building requires weapons, and increases Swordsmen's hit points.

The initial cost of placement is:
Age Worlds : 2,000 Gold and 5 Flags
Era Worlds : 2,000 Gold and 30 Flags

Upgrades

Level Increased Hit Points Bows Pikes Swords Armour Catapults
0
1 Available
2 10%
3 20%
4 30%
5 40%
6 50% 450 187 52 60
7 60%
8 70%
9 80%
10 100%
Totals

Siege Engineers' Guild[ | ]

Siege engineers guilde
The Siege Engineers' Guild allows the building of Catapults in the parish capital once it is upgraded to Level 1. Upgrading this building requires banqueting goods, and increases the Catapults' rate of fire.

The initial cost of placement is
Age Worlds : 4,000 Gold and 8 Flags
Era Worlds : 10,000 Gold and 60 Flags

Level Increased Rate of Fire Venison Furniture Metalware Clothes Wine Salt Spice Silk
0
1 Available, 5% 90 10
2 10% 150 40 10
3 15% 200 120 60 20
4 20% 280 210 140 63 7
5 25% 360 360 300 144 24 12
6 30% 500 625 750 450 100 50 25
7 35% 600 800 1200 800 320 160 80 40
8 40% 1000 1500 2500 2800 800 800 400 200
9 45% 1600 2400 4400 6000 1600 1600 1600 800
10 50% 1000 2500 5000 7500 2500 2500 2000 2000
Totals 5780 8565 14,360 17,777 5351 5122 4105 3040

Military School[ | ]

Military School
The Military School unlocks the Bombard, which is a defensive structure which can be placed in castles. Bombards can be placed in the castles, once this building has been upgraded to Level 1. Must be Era IV or later to place.

The initial cost of placement is :
Age Worlds: 100,000 Gold and 100 Flags
Era Worlds : 100,000 Gold and 100 Flags

Upgrades

Era Level Bombards Bows Pikes Swords Armour Catapults
IV 0 0
IV 1 1 4000 3500 1000 1500 200
IV 2 2 6000 6600 3000 4000 400
IV 3 3
Running Totals
V 4 4
V 5 5
Totals

Supply Depot[ | ]

Supply depot
Each Supply Depot increases the speed of army attacks sent from the capital.

The building cannot be upgraded; however, a maximum of 20 may be placed. Each Supply Depot increases army speed by 100%. A player army with Forced March Level 8 is equivalent to having 5 Supply Depots built.

The initial cost of placement is:
Age Worlds: 500 Gold
Era Worlds: 1,000 Gold

Count Gold Flags Speed Increase % of Base Arrival Time
0 0% 100.0%
1 1000 1 100% 50.00%
2 1200 2 200% 33.33%
3 1400 3 300% 25.00%
4 1600 4 400% 20.00%
5 1800 5 500% 16.67%
6 2000 6 600% 14.29%
7 2200 7 700% 12.50%
8 2400 8 800% 11.11%
9 2600 9 900% 10.00%
10 2800 10 1000% 9.09%
11 3000 11 1100% 8.33%
12 3300 12 1200% 7.69%
13 13 1300% 7.14%
14 14 1400% 6.67%
15 4400 15 1500% 6.25%
16 4900 16 1600% 5.88%
17 5400 17 1700% 5.56%
18 6000 18 1800% 5.26%
19 6600 19 1900% 5.00%
20 7300 20 2000% 4.76%
Totals 210
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