Stronghold Kingdoms Wiki

Starting with Europe 4, new worlds will not have the Age system of existing worlds. Instead, the Ages will be replaced by Eras. At their core, they function in much the same way, but their characteristics have been improved based on your feedback. While we have kept some of the gameplay-related changes such as faster units, faster Glory rounds, more honour, etc, the less popular Age-change characteristics have been removed from Eras. For example, Houses and factions are no longer reset when a world transitions between Eras and a capital will keep the bonuses of the buildings even if they are deleted.

'Religion' –Offensive Monk abilities will begin unlocking at Rank 10 with Interdiction and end with Excommunication at Rank 20. Interdiction upgrades will also only unlock with each new rank and match your current rank. For example, in order to interdict a Marquis you yourself will need to be at the same rank. Faith Point Cap – Additionally, a rank-based limit on the maximum number of Faith Points a player can accumulate will be implemented. Players’ Faith Point caps will initially be set at 750 and increase at each full rank-up after Rank 8, reaching a maximum of 200,000 points for players ranked Prince and above.

'Voting' – Players will need to be at least Rank 8 to participate in elections.

'Combat' –Some changes have been made to PvP mechanics on Era worlds, giving new players increased protection from the more destructive aspects of gameplay. That said these will still be a factor for higher ranked players and relevant for newbies once they rank up.

Game Mechanics New worlds will operate with the following combat mechanics:

  • Players at Rank 8 and below can only be captured and not razed.
  • Increased costs for razing lower-ranked players.
  • Raze is only available to players ranked Count (19) or above.

'Glory Race' – Based on player feedback on Ages we have created the aforementioned Era system, which will exist in place of Ages on all new worlds and automate transition between Glory Races. While Eras will work similarly to Ages and still feature Glory Races, changes between [Races] will be cleaner thanks to the new automated system. All changes announced in this post will only affect game worlds launched after this point and will not affect existing worlds.

Era Comparison Table[ | ]

World Detail First Era Second Era Third Era Fourth Era Fifth Era Sixth Era Final Era
Glory Needed to Win Round - GC & EU worlds Dynamic Dynamic Dynamic Dynamic Dynamic Dynamic Ok
Glory Gained from Holding Territory x3 x2 x5 x5 x5 + dynamic x5 + dynamic x5 + dynamic
Glory Gained Parish Steward 8 8 20 20 20 20 20
Glory Gained County Sheriff 500 400 1000 1000 1000 1000 1000
Glory Gained Province Governor 750 1500 3750 3750 3750 3750 3750
Glory Gained Country King 1500 3000 7500 7500 7500 7500 7500
Factions & Houses Reset No No No No No No No
Markets Reset Yes Yes Yes Yes Yes Yes Yes
Capital Buildings Reset No No No No No No No
Flags Reset No No No No No No No
Votes Reset Yes Yes Yes Yes Yes Yes Yes
Capital Gold Reset No No No No No No No
Honor from attacking A.I. x1 x1 x10 x10 x10 x10 x10
Honor Generation Popularity x1 x1 x4 x4 x4 x4 x4
Honor Generation Banquet x1 x1 x10 x10 x10 x10 x10
Factions per House 5 5 5 5 5 5 5
Number of members per faction 20 20 20 20 20 20 20
Army Speed x1 x2 x2 x3 x3 x4 x4
Army Speed - New Era x1 x1.5 x2 x2.5 x3 x3.5 x4
Scout Speed x1 x2 x2 x2 x2 x4 x4
Scout Speed - New Era x1 x1.5 x2 x2.5 x3 x3.5 x4
Monk Speed x1 x1 x1 x1 x1 x2 x2
Monk Speed - New Era x1 x1.5 x2 x2.5 x3 x3.5 x4
ID x1 x2 x2 x2.4 x2 x2.4 x2.4
ID - New Era x1 x1.5 x2 x2.5 x3 x3.5 x4
Excom x1 x2 x2 x2 x2 x2 x2
Excom - New Era x1 x1.5 x2 x2.5 x3 x3.5 x4
Influence Parish County County County County County County
Vote Cap Yes Yes Yes Yes Yes Yes Yes
Retain deleted guild bonus Yes Yes Yes Yes Yes Yes Yes
Max Villages 25 25 30 40 40 40 40
Guild level cap normal normal plus 5 plus 10 No No Plus 5
Military School Unavailable Unavailable Unavailable Max level 3 Max level 5 No change No change
Market Prohibition No No No No No No No
Village Base Honor Cost x Once Once ? ?
Honor Cost per Capture (Not at max villages) Normal Normal Normal None None None None
Treasure Castles Yes Yes Yes Yes x2 as likely to spawn No change No change
Gameplay Changes 1 Certain parish buildings can now gain additional levels Players who own more than 10 villages will no longer have to pay the extra honor cost to regain a village if one of their villages is lost. Only Members of a house can be candidates for County elections. Weapons can be found in stashes End of World Option- holding glory towers, Houses are not eliminated in glory rounds, No players can join world
Gameplay Changes 2 Candidates must belong to a house which controls at least one parish below the 30% threshold of all parishes in a county. Examples: 1/6 parishes (as 2/6 is 33.33%), 2/10 parishes (as 3/10 is 30%), 35/120 parishes (as 36/120 is 30%).
Gameplay Changes 3 Large Houses gain glory more slowly than small houses

5 Wheel Spins

5 Wheel Spins

5 Wheel Spins

5 Wheel Spins

5 Wheel Spins

5 Wheel Spins

Final Era Prizes Below.

These Wheel Spins Prizes for Era 1-6 are only gives to the Winning House for the Era.

Final Era Prizes[ | ]

Winning House:

Unique Shield Charge
1k Card Points
5 Research Packs
5 Ultimate Random Packs
5 Super Random Packs
5 Random Packs
1x 30-Day Premium Token

Rank 2-5: Silver

500 Card Points
1 Research Pack
1 Ultimate Random Pack
1 Super Random Packs
1 Random Packs
1x 7-Day Premium Token